Rhetoric & Technical Communication
Rhetoric & Technical Communication
Toscano, Aaron, Ph.D., Associate Professor, Dept. of English

Resources and Daily Activities

  • Dr. Toscano’s Homepage
  • ENGL 2116-083: Introduction to Technical Communication
    • ENGL 2116 sec. 083 Major Assignments (Summer 2020)
      • Final Portfolio Requirements
      • Oral Presentations
    • June 11th: Continue with I, Robot
    • June 15th: Ethics and Perspective Discussion
      • Ethical Dilemmas for Homework
      • Ethical Dilemmas to Ponder
      • Mapping Our Personal Ethics
    • June 16th: More on Ethics
    • June 1st: Effective Documents for Users
    • June 2nd: Final Project and Research Discussion
      • Epistemology and Other Fun Research Ideas
      • Making Résumés and Cover Letters Better
      • Research
    • June 3rd: Technology in a Social Context
    • June 8th: Information Design and Visuals
    • June 9th: Proposals, Marketing, and Rhetoric
    • May 18th: Introduction to the course
    • May 19th: Critical Technological Awareness
    • May 20th: Audience, Purpose, and General Introduction
    • May 21st: Résumé Stuff
      • Making Résumés and Cover Letters More Effective
      • Peter Profit’s Cover Letter
    • May 25th: More Resume Stuff
    • May 26th: Plain Language and Prose Revision
      • Euphemisms
      • Prose Practice for Next Class
      • Prose Revision Assignment
      • Revising Prose: Efficiency, Accuracy, and Good
      • Sentence Clarity
    • May 27th: More on Plain Language
    • May 28th: Review Prose Revision
  • ENGL 4182/5182: Information Design & Digital Publishing
    • August 21st: Introduction to the Course
      • Rhetorical Principles of Information Design
    • August 28th: Introduction to Information Design
      • Prejudice and Rhetoric
      • Robin Williams’s Principles of Design
    • Classmates Webpages (Fall 2017)
    • December 4th: Presentations
    • Major Assignments for ENGL 4182/5182 (Fall 2017)
    • November 13th: More on Color
      • Designing with Color
      • Important Images
    • November 20th: Extra-Textual Elements
    • November 27th: Presentation/Portfolio Workshop
    • November 6th: In Living Color
    • October 16th: Type Fever
      • Typography
    • October 23rd: More on Type
    • October 2nd: MIDTERM FUN!!!
    • October 30th: Working with Graphics
      • Beerknurd Calendar 2018
    • September 11th: Talking about Design without Using “Thingy”
      • Theory, theory, practice
    • September 18th: The Whole Document
    • September 25th: Page Design
  • ENGL 4183/5183: Editing with Digital Technologies
    • Efficiency in Writing Reviews
    • February 3rd: I’m in Love with the Shape of You(r Sentences)
    • January 20th: Introduction to the Course
    • January 27th: Rhetoric, Words, and Composing
    • Major Assignments for ENGL 4183/5183 (Spring 2021)
  • ENGL 4275: Rhetoric of Technology
    • April 13th: Authorities in Science and Technology
    • April 15th: Articles on Violence in Video Games
    • April 20th: Presentations
    • April 6th: Technology in the home
    • April 8th: Writing Discussion
    • Assignments for ENGL 4275
    • February 10th: Religion of Technology Part 3 of 3
    • February 12th: Is Love a Technology?
    • February 17th: Technology and Gender
    • February 19th: Technology and Expediency
    • February 24th: Semester Review
    • February 3rd: Religion of Technology Part 1 of 3
    • February 5th: Religion of Technology Part 2 of 3
    • January 13th: Technology and Meaning, a Humanist perspective
    • January 15th: Technology and Democracy
    • January 22nd: The Politics of Technology
    • January 27th: Discussion on Writing as Thinking
    • January 29th: Technology and Postmodernism
    • January 8th: Introduction to the Course
    • March 11th: Writing and Other Fun
    • March 16th: Neuromancer (1984) Day 1 of 2
    • March 18th: Neuromancer (1984) Day 2 of 2
    • March 23rd: Inception (2010)
    • March 25th: Writing and Reflecting Discussion
    • March 30th & April 1st: Count Zero
    • March 9th: William Gibson’s Neuromancer (1984)
  • ENGL 4750-090 & ENGL 5050-092 Video Games & Culture
    • Assignments for Video Games & Culture
    • August 25th: Introduction to the Course
    • November 10th: Aggression & Addiction
    • November 3rd: Moral Panics and Health Risks
    • October 13th: Narrative, ludology, f(r)iction
    • October 20th: Serious Games
    • October 27: Risky Business?
    • October 6th: Hyperreality
    • September 1st: History of Video Games
    • September 22nd: Video Game Aesthetics
    • September 29th: (sub)Cultures and Video Games
    • September 8th: Defining Video Games and Critical Theory Introduction
      • Marxism for Video Game Analysis
      • Postmodernism for Video Game Analysis
  • ENGL 6166: Rhetorical Theory
    • April 13th: Umberto Eco & Jean Baudrillard
    • April 20th: Moving Forward on Theory
    • April 27th: Last Day of Class
    • April 6th: Lyotard’s The Postmodern Condition
      • What is Postmodernism?
    • February 10th: St. Augustine, On Christian Doctrine [Rhetoric]
      • Oratory and Argument Analysis
    • February 17th: Knoblauch on Magical and Ontological Rhetoric
    • February 24th: Rene Descartes’ Discourse on Method
    • February 3rd: Aristotle’s On Rhetoric Books 2 and 3
      • Aristotle’s On Rhetoric, Book 2
      • Aristotle’s On Rhetoric, Book 3
    • January 13th: Introduction to Class
    • January 27th: Aristotle’s On Rhetoric Book 1
    • March 16th: Friedrich Nietzsche
    • March 23rd: Mythologies and Meaning of Meaning (part 2)
    • March 30th: Derrida’s (refusal to have) Positions
    • March 9th: Mary Wollstonecraft’s A Vindication of the Rights of Women
    • Rhetorical Theory Assignments
  • LBST 2212-124, 125, 126, & 127
    • August 21st: Introduction to Class
    • August 23rd: Humanistic Approach to Science Fiction
    • August 26th: Robots and Zombies
    • August 28th: Futurism, an Introduction
    • August 30th: R. A. Lafferty “Slow Tuesday Night” (1965)
    • December 2nd: Technological Augmentation
    • December 4th: Posthumanism
    • November 11th: Salt Fish Girl (Week 2)
    • November 13th: Salt Fish Girl (Week 2 con’t)
    • November 18th: The Hitchhiker’s Guide to the Galaxy (Part 1)
      • More Questions than Answers
    • November 1st: Games Reality Plays (part II)
    • November 20th: The Hitchhiker’s Guide to the Galaxy (Part 2)
    • November 6th: Salt Fish Girl (Week 1)
    • October 14th: More Autonomous Fun
    • October 16th: Autonomous Conclusion
    • October 21st: Sci Fi in the Domestic Sphere
    • October 23rd: Social Aphasia
    • October 25th: Dust in the Wind
    • October 28th: Gender Liminality and Roles
    • October 2nd: Mary Shelley’s Frankenstein
    • October 30th: Games Reality Plays (part I)
    • October 9th: Approaching Autonomous
      • Analyzing Prose in Autonomous
    • September 11th: The Time Machine
    • September 16th: The Alien Other
    • September 18th: Post-apocalyptic Worlds
    • September 20th: Dystopian Visions
    • September 23rd: World’s Beyond
    • September 25th: Gender Studies and Science Fiction
    • September 30th: Mary Shelley’s Frankenstein
    • September 4th: Science Fiction and Social Breakdown
      • More on Ellison
      • More on Forster
    • September 9th: The Time Machine
  • LBST 2213/HTAS 2100: Science, Technology, and Society
    • December 10th: Violence in Video Games
    • December 15th: Video Games and Violence, a more nuanced view
    • December 1st: COVID-19 facial covering rhetoric
    • December 3rd: COVID-19 Transmission and Pandemics
    • December 8th: 500-word Essay
    • November 10th: Planet of the Apes. (1964) Ch. 27-end
    • November 12th: Frankenstein (1818) Preface-Ch. 8
    • November 17th: Frankenstein (1818) Ch. 9-Ch. 16
    • November 19th: Frankenstein (1818) Ch. 17-Ch. 24
    • November 3rd: Planet of the Apes. (1964) Ch. 1-17
    • November 5th: Planet of the Apes (1964) Ch. 18-26
    • October 13th: Collins & Pinch’s The Golem at Large (Technology), Ch. 5 and 6
    • October 15th: Collins & Pinch’s The Golem at Large (Technology), Ch. 7 and Conclusion
    • October 1st: The Golem at Large Introduction & Ch. 1
    • October 22nd: The Time Machine
    • October 29th: H.G. Wells and Adaptations
    • October 6th: Collins & Pinch’s The Golem at Large (Technology) Ch. 2
    • October 8th: Collins & Pinch’s The Golem at Large (Technology), Ch. 3 & 4
    • September 10th: Science and Technology, a Humanistic Approach
    • September 15th: Collins & Pinch’s The Golem (Science), Ch. 2
    • September 17th: Collins & Pinch’s The Golem (Science), Ch. 3 and 4
    • September 22nd: Collins & Pinch Ch. 5 & 6
    • September 24th: Collins & Pinch Ch. 7 & Conclusion
    • September 29th: Test 1
    • September 8th: Introduction to Class
  • New Media: Gender, Culture, Technology (Spring 2021)
    • February 16: Misunderstanding the Internet
    • February 23rd: Our Public Sphere and the Media
    • February 2nd: Introduction to Cultural Studies
    • January 26th: Introduction to New Media
  • Science Fiction in American Culture (Summer I–2020)
    • Assignments for Science Fiction in American Culture
    • Cultural Studies and Science Fiction Films
    • June 10th: Interstellar and Exploration themes
    • June 11th: Bicentennial Man
    • June 15th: I’m Only Human…Or am I?
    • June 16th: Wall-E and Environment
    • June 17th: Wall-E (2008) and Technology
    • June 18th: Interactivity in Video Games
    • June 1st: Firefly (2002) and Myth
    • June 2nd: “Johnny Mnemonic”
    • June 3rd: “New Rose Hotel”
    • June 4th: “Burning Chrome”
    • June 8th: Conformity and Monotony
    • June 9th: Cultural Constructions of Beauty
    • May 18th: Introduction to Class
    • May 19th: American Culture, an Introduction
    • May 20th: The Matrix
    • May 21st: Gender and Science Fiction
    • May 25th: Goals for I, Robot
    • May 26th: Isaac Asimov’s I, Robot
    • May 27th: Hackers and Slackers
    • May 30th: Inception
  • Teaching Portfolio
  • Topics for Analysis
    • American Culture, an Introduction
    • Feminism, An Introduction
    • Frankenstein Part I
    • Frankenstein Part II
    • Futurism Introduction
    • Langdon Winner Summary: The Politics of Technology
    • Marxist Theory (cultural analysis)
    • Oral Presentations
    • Our Public Sphere
    • Postmodernism Introduction
    • Protesting Confederate Place
    • Punctuation Refresher
    • QT, the Existential Robot
    • Religion of Technology Discussion
    • Rhetoric, an Introduction
      • Analyzing the Culture of Technical Writer Ads
      • Rhetoric of Technology
      • Visual Culture
      • Visual Perception
      • Visual Perception, Culture, and Rhetoric
      • Visual Rhetoric
      • Visuals for Technical Communication
      • World War I Propaganda
    • The Great I, Robot Discussion
      • I, Robot Short Essay Topics
    • The Rhetoric of Video Games: A Cultural Perspective
      • Civilization, an Analysis
    • The Sopranos
    • Why Science Fiction?
    • Zombies and Consumption Satire

Contact Me

Office: Fretwell 280F
Phone: 704.687.0613
Email: atoscano@uncc.edu
Science Fiction in American Culture (Summer I–2020) » June 17th: Wall-E (2008) and Technology

June 17th: Wall-E (2008) and Technology

This page will continue our Wall-E discussion and focus on dystopia and technology. First, I want to clear up the terms dystopia and post-apocalyptic. Back in March, my niece had a YA book that claimed to be “post-apocalyptic,” but it was missing key ingredients. This led to a discussion between my mom and me about the difference. Post-apocalyptic texts fall under dystopia, but not all dystopian texts are post-apocalyptic.

Dystopian novels, such as Brave New World and 1984, don’t have a wasteland aspect to them. The futures those texts project are of social structures that appear fine on the surface, but, when we look deeper, we see a level of authoritarian control. Normally, strict dystopian texts don’t have to have a social breakdown or apocalyptic event that ushers savage-like states for humanity to adapt to. Of course, there are texts that obviously are both. The Matrix is set in a post-apocalyptic future, but, before we see the “real world,” the matrix looks and feels like reality, but that reality is controlled by the machines, which is the authoritarian (dystopian) aspect of the text.

In the end, we can use the terms interchangeably because there is so much overlap with more contemporary texts. However, some may be purists on these terms, and I felt I should bring that up. Here’s a discussion on Dystopian and Post-Apocalyptic fiction.

Katherine Ellison’s “Talking Trash”

Although this is inspired by Wall-E, Ellison isn’t exactly addressing the film; instead, the film inspires her to demonstrate for readers how to think more broadly about the accumulation of junk.

Sean Mattie’s “Wall-E on the Problem of Technology”

Mattie, Sean. “WALL-E on the Problem of Technology.” Perspectives on Political Science, Winter 2014, Vol. 43(1): pp. 12-20.

First thing…I know I didn’t assign this article. I read it a few years ago, and found it has some good points, but it is a summary of the film. In fact, “summary” doesn’t capture it correctly because Mattie details the entire plot of the film. As I’ve stated once or twice regarding your essays: Don’t summarize. I would have given Mattie a 50%, but, apparently, his narrative was acceptable for the journal. However, I think I can salvage (just like Wall-E) parts of his article to help us reflect on the film. If you want to read the entire article, you can find it through Atkins Library using the citation above.

Before that, I want to mention an ideology governing my analysis of technology: nearly everyone of us believes in the efficacy of technology. I argue that to a great extent, we believe technology will improve or advance. That’s nearly a universal sentiment. Where we have to pause is when we claim that everyone believes technology will 1) get better or 2) make us better. When a person claims, “one day there will be a pill to cure that…” or “one day they’ll invent a tool to make this easier…,” they are demonstrating their commitment to the idea that technology will always advance. Wall-E challenges the optimistic view of technology always having a solution. Instead, its conclusion points to a preferred future where humanity uses technology appropriately but doesn’t allow technology to use humanity. If you stopped watching Wall-E as the credits came on, you missed a very interesting narrative shown through different art movements.

Below are some important passages from Mattie’s article:

  • p. 12: Wall-E shows technology “rationally organizing and transforming the entire human situation, substituting an artificial order for that of nature.”
  • p. 12: “…human beings have conformed to the mechanical processes of the ship, accepting axiomatically that all the artificial conveniences and sensations the ship offers are the sum of reality.”
  • p. 13: “[Francis] Bacon believed that technology could both free human beings from material want and enable them to transcend politics (i.e., of all the inconveniences of ruling and being ruled by particular persons).”
  • p. 13: “The mass desire for ever-new forms of diversion and escape from any settled state, physical or mental, suggests that our advances in technology have caused us not to feel at home, or at rest.”
  • p. 14: “Constant consumption, though, meant constant disposal.”
    • Now, in space, humans can just keep throwing things away without seeing where their trash goes…where do the robots get the resources?
  • p. 16: “the film visualizes technology’s ambition to master all things and thereby make human beings finally at home, in a world of their own making.”
  • p. 16: “Certainly the technological regime and its patterns of endless motion divert everyone’s attention away from contemplating oneself, from pondering (like WALL·E) a greater order, higher fulfillment, or final cause for one’s existence.”
    • What are technologies that divert our attention away from contemplation or reflection?
  • p. 18: “In learning about Earth, the Captain discovers that work is necessary, not only to revive the planet but also to fulfill human nature.”
  • p. 18: “The Captain retorts that he does not want to survive, but to “live,” ranking liberty above mere life and accepting the risk of possibly not surviving.”
  • p. 19: “WALL·E, though robot, expresses the higher needs and abilities of human nature, providing for himself but also recognizing his own limits and incompleteness.”

Wall-E (and eventually Captain McCrea) is curious and wants to learn. Sure, I’m biased, but that’s what separates humans from other species. Without that drive, we’re just robots, blindly consuming, going through our routines, and destroying the world in the process.

A Note on Axiom

The ship, Axiom, alludes to the idea that humans just accept the ship as reality. Axioms are self-evidently true ideas accepted by groups.

Further Reading

If you really want to do more research on Wall-E, I suggest reading the following article. It’s a bit long, but it’s much more critically engaging than the two above:

Whitley, David. “WALL•E: Nostalgia and the Apocalypse of Trash.” The Idea of Nature in Disney Animation: From Snow White to Wall-E. Farnham: Ashgate, 2012: 141-159.

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